Showing 4 open source projects for "process"

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    FACIL.IO

    FACIL.IO

    Your high performance web application C framework

    facil.io is an evented Network library written in C. facil.io provides high performance TCP/IP network services by using an evented design that was tested to provide an easy solution to the C10K problem. facil.io includes a mini-framework for Web Applications, with a fast HTTP / WebSocket server, integrated Pub/Sub, optional Redis connectivity, easy JSON handling, Mustache template rendering and more nifty tidbits. facil.io powers the HTTP/Websockets Ruby Iodine server and it can easily...
    Downloads: 0 This Week
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  • 2
    GoWebSocket

    GoWebSocket

    golang supports million-connection distributed chat (IM) system

    ...It demonstrates how to build a scalable IM architecture using Go, Gin, Nginx load balancing, horizontal deployment, and internal service communication. The project uses gRPC for communication between program components and is structured to support distributed real-time messaging rather than a single-process chat demo. Its documentation highlights single-machine million-connection goals, making performance and concurrency central to the design. gowebsocket is useful for developers studying large-scale WebSocket systems, chat backends, connection management, and Go network programming. It is best treated as a technical reference and learning project for distributed real-time architecture.
    Downloads: 0 This Week
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  • 3
    N2O

    N2O

    Distributed WebSocket Application Server ISO 20922

    N2O is an embeddable message protocol loop library for WebSocket, HTTP, MQTT and TCP servers. It provides basic features, such as process management, virtual nodes ring for request processing, sessions, frame encoding, and unified API for external mq and caching services.
    Downloads: 0 This Week
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  • 4
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    ...It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also triggers GC activity by copying the transferred data (if JSON is the preferred way), which eventually slows down the main thread as well.
    Downloads: 1 This Week
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