Showing 3 open source projects for "power"

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    µWebSockets

    µWebSockets

    Compliant web server for the most demanding of applications

    ...We've been fully standards compliant with a perfect Autobahn|Testsuite score since 2016. Companies with everything to lose rely on µWebSockets on a daily basis - we power the trading APIs of Bitfinex.com & Kraken.com, handling volumes of multiple billions of USD every day. Other companies include Trello, where µWebSockets is serving their 50 million users with real-time board updates.
    Downloads: 0 This Week
    Last Update:
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  • 2
    FACIL.IO

    FACIL.IO

    Your high performance web application C framework

    facil.io is an evented Network library written in C. facil.io provides high performance TCP/IP network services by using an evented design that was tested to provide an easy solution to the C10K problem. facil.io includes a mini-framework for Web Applications, with a fast HTTP / WebSocket server, integrated Pub/Sub, optional Redis connectivity, easy JSON handling, Mustache template rendering and more nifty tidbits. facil.io powers the HTTP/Websockets Ruby Iodine server and it can easily power your application as well. facil.io is easy to code with and aims at minimizing the developer's learning curve. In addition to detailed documentation and examples, the API is unified in style and the same types and API used for HTTP requests is used for JSON and Mustache rendering - so there's less to learn. facil.io should work on Linux / BSD / macOS (and possibly CYGWIN) and is continuously tested on both Linux and macOS.
    Downloads: 1 This Week
    Last Update:
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  • 3
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    ...It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also triggers GC activity by copying the transferred data (if JSON is the preferred way), which eventually slows down the main thread as well.
    Downloads: 2 This Week
    Last Update:
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