Showing 11 open source projects for "high"

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  • 1
    GWS

    GWS

    Simple, fast, reliable websocket server & client

    GWS is a high-performance WebSocket library for Go that provides both server and client capabilities. It is designed for high-concurrency use cases such as API gateways, chat systems, reverse proxies, online games, real-time streaming, and push or subscription services. The library exposes a minimal event-driven API, allowing developers to build WebSocket applications with relatively little code.
    Downloads: 0 This Week
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  • 2
    SuperSocket

    SuperSocket

    Extensible socket server application framework for .NET

    SuperSocket is a high-performance, extensible socket server framework for .NET applications. It provides a structured foundation for building custom network communication servers without manually implementing every low-level socket concern. The framework supports multiple protocols, including TCP, UDP, and WebSocket, and gives developers a modular architecture for protocol parsing, session handling, command processing, and server hosting.
    Downloads: 0 This Week
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  • 3
    libhv

    libhv

    Network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client

    Like libevent, libev, and libuv, libhv provides event loop with non-blocking IO and timer, but simpler api and richer protocols. Cross-platform (Linux, Windows, MacOS, BSD, Solaris, Android, iOS) High-performance EventLoop (IO, timer, idle, custom) TCP/UDP client/server/proxy. TCP supports heartbeat, reconnect, upstream, MultiThread-safe write and close, etc. Built-in common unpacking modes (FixedLength, Delimiter, LengthField) RUDP support: WITH_KCP. SSL/TLS support: (via WITH_OPENSSL or WITH_GNUTLS or WITH_MBEDTLS) HTTP client/server (support https http1/x http2 grpc). ...
    Downloads: 0 This Week
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  • 4
    µWebSockets

    µWebSockets

    Compliant web server for the most demanding of applications

    Being meticulously optimized for speed and memory footprint, µWebSockets is fast enough to do encrypted TLS 1.3 messaging quicker than most alternative servers can do even unencrypted, cleartext messaging. Furthermore, we partake in Google's OSS-Fuzz with a ~95% daily fuzzing coverage with no sanitizer issues. LGTM scores us flawless A+ from having zero CodeQL alerts and we compile with pedantic warning levels. µWebSockets is written entirely in C & C++ but has a seamless integration for...
    Downloads: 0 This Week
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  • 5
    ws

    ws

    Tiny WebSocket library for Go

    Zero-copy upgrade. No intermediate allocations during I/O. Low-level API which allows building your own logic of packet handling and buffers reuse. High-level wrappers and helpers around API in wsutil package, which allow to start fast without digging the protocol internals. Existing WebSocket implementations do not allow users to reuse I/O buffers between connections in clear way. This library aims to export efficient low-level interface for working with the protocol without forcing only one way it could be used. ...
    Downloads: 0 This Week
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  • 6
    NetCoreServer

    NetCoreServer

    Ultra fast and low latency asynchronous socket server & client C#

    Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, Unix Domain Socket, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution. Has an integration with high-level message protocol based on Fast Binary Encoding. Cross-platform (Linux, MacOS, Windows) Asynchronous communication. Supported transport protocols: TCP, SSL, UDP, UDP multicast, Unix Domain Socket. Supported Web protocols: HTTP, HTTPS, WebSocket, WebSocket secure. Supported Swagger OpenAPI iterative documentation. Supported message protocol based on Fast Binary Encoding.
    Downloads: 0 This Week
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  • 7
    BeetleX

    BeetleX

    high performance dotnet core socket tcp communication components

    High-performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution.
    Downloads: 0 This Week
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  • 8
    FACIL.IO

    FACIL.IO

    Your high performance web application C framework

    facil.io is an evented Network library written in C. facil.io provides high performance TCP/IP network services by using an evented design that was tested to provide an easy solution to the C10K problem. facil.io includes a mini-framework for Web Applications, with a fast HTTP / WebSocket server, integrated Pub/Sub, optional Redis connectivity, easy JSON handling, Mustache template rendering and more nifty tidbits. facil.io powers the HTTP/Websockets Ruby Iodine server and it can easily power your application as well. facil.io is easy to code with and aims at minimizing the developer's learning curve. ...
    Downloads: 0 This Week
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  • 9
    GoWebSocket

    GoWebSocket

    golang supports million-connection distributed chat (IM) system

    GoWebSocket is a Go-based distributed WebSocket chat and instant messaging system designed around very high connection counts. It demonstrates how to build a scalable IM architecture using Go, Gin, Nginx load balancing, horizontal deployment, and internal service communication. The project uses gRPC for communication between program components and is structured to support distributed real-time messaging rather than a single-process chat demo.
    Downloads: 0 This Week
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  • 10
    N2O

    N2O

    Distributed WebSocket Application Server ISO 20922

    N2O is an embeddable message protocol loop library for WebSocket, HTTP, MQTT and TCP servers. It provides basic features, such as process management, virtual nodes ring for request processing, sessions, frame encoding, and unified API for external mq and caching services.
    Downloads: 0 This Week
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  • 11
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also...
    Downloads: 0 This Week
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