Showing 10 open source projects for "simple-xml"

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  • 1
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 0 This Week
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  • 2
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    ...Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. ...
    Downloads: 0 This Week
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  • 3
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ...The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. ...
    Downloads: 0 This Week
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  • 4
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    ...NatML takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. As a result, it is multiple times faster than Unity's own Barracuda engine. NatML exposes machine learning models with simple classes that return familiar data types. These are called "Predictors", and they handle all of the heavy lifting for you. No need to write pre-processing scripts or shaders, wrangle tensors, or anything of that sort. NatML supports Android, iOS, macOS, and Windows alike. As a result, you can build your app once, test it in the Editor, and deploy it to the device all in one seamless workflow.
    Downloads: 0 This Week
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    Lvr

    Lvr

    Augmented Reality for everyone, out of the world experiences

    Lvr contains the 3D and WebVR boilerplates required to get running across platforms including mobile, desktop, Vive, and Rift. It works on any phone with WebGL and WebRTC. HTML is easy to read and copy-and-paste. Since Lvr can be used from HTML, Lvr is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids. It is completely open source and free of charge! Lvr is a powerful framework on top of three.js, providing a declarative, composable, reusable...
    Downloads: 0 This Week
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  • 6
    Hover UI Kit

    Hover UI Kit

    Create beautiful user interfaces for immersive VR/AR experiences

    Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism, the "hover", which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments. Virtual reality (VR) or augmented reality (AR) applications must provide ways for users to interact -- to select items, to move them, to modify them, to trigger actions, to control their virtual world. ...
    Downloads: 0 This Week
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  • 7
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions, and tutorials.
    Downloads: 0 This Week
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  • 8
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the...
    Downloads: 83 This Week
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  • 9
    GLSVe
    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
    Downloads: 0 This Week
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  • 10
    Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
    Downloads: 0 This Week
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