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Framework to facilitate communication in the Unity game engine
...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scenegraph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
Crimild Engine is an open source scenegraph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
A toolkit for developing virtual reality applications. Built in C++, over OpenGL, it is object oriented and offers the use of a scenegraph for object hierarchy. Also, it provides interfaces for using VR equipment such as tracking devices.