VR Development Software for Windows

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Browse free open source VR Development software and projects for Windows below. Use the toggles on the left to filter open source VR Development software by OS, license, language, programming language, and project status.

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  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 106 This Week
    Last Update:
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  • 2
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 41 This Week
    Last Update:
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  • 3
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 49 This Week
    Last Update:
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  • 4
    Pumkin's Avatar Tools

    Pumkin's Avatar Tools

    A toolbox for easily setting up VRChat avatars in Unity

    An editor script that adds tools to help you setup avatars faster and easier. It includes a component copier that makes it a lot easier to reimport your avatars, and tools to make your thumbnails nicer. To install these tools grab the .unitypackage from releases then simply import it into your unity project. Make sure to delete any older versions of Pumkin Tools from your project before importing. Also make sure that you are using the correct version of Unity and the latest version of VRChat SDK2 or SDK3. Pumkin's Avatar Tools is a Unity editor script that provides a set of tools to automate and simplify certain avatar setup tasks within Unity.
    Downloads: 4 This Week
    Last Update:
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  • 5
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 27 This Week
    Last Update:
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  • 6
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 11 This Week
    Last Update:
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  • 7
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
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    Downloads: 6 This Week
    Last Update:
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  • 8
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 1 This Week
    Last Update:
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  • 9
    CosmoScout VR

    CosmoScout VR

    Virtual universe which lets you explore & analyze planetary datasets

    A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time. CosmoScout VR is a modular virtual universe developed at the German Aerospace Center (DLR). It lets you explore, analyze and present huge planetary data sets and large simulation data in real-time. The software can be built on Linux (gcc or clang) and Windows (msvc). Nearly all dependencies are included as git submodules, please refer to the documentation in order to get started. Completely written in JavaScript with help of the Chromium Embedded Framework. Physically-based rendering of 3D satellites (with csp-satellites). Rendering of highly detailed level-of-detail planets based on WebMapServices (with csp-lod-bodies). Rendering of configurable atmospheres (Mie- and Rayleigh-scattering) around planets (with csp-atmospheres).
    Downloads: 1 This Week
    Last Update:
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  • 10
    DTL

    DTL

    Dungeon free resources (terrain & roguelike generation)

    Dungeon free resources (terrain & roguelike generation).
    Downloads: 1 This Week
    Last Update:
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  • 11
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps, even (especially) if they aren't designed to cooperate. Apps should run in "reality tabs", layers of reality that blend together. Exokit is a Javascript Node.js module. C++ bindings hook into WebGL, WebXR, Magic Leap, Leap Motion, and various other device APIs. Exokit runs on Windows, macOS, Linux (x64), Linux (ARM64), and Magic Leap (ARM64).
    Downloads: 1 This Week
    Last Update:
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  • 12
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. Projects are just folders with scripts and assets in them, organized however you want.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 1 This Week
    Last Update:
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  • 14
    Ultraleap Unity Plugin

    Ultraleap Unity Plugin

    Ultraleap SDK for Unity

    The Ultraleap Unity Plugin empowers developers to build Unity applications using Ultraleap's hand-tracking technology. It includes various assets, examples, and utilities that make it easy to design and build applications using hand tracking in XR projects. Due to the ever changing landscape of package dependencies in Unity we cannot guarantee compatibility with every plugin or variant of Unity, but aim to provide support for any LTS versions that are under continuous support from Unity. If you are sourcing the Unity Plugin directly from this repository, you may find that it does not function well with earlier versions of Unity. There are several ways you can consume this plugin. We've listed several recommended workflows for different users below. This list is by no means exhaustive, if you are aware of a workflow not listed that you think others would appreciate, please consider contributing!
    Downloads: 1 This Week
    Last Update:
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  • 15
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 2 This Week
    Last Update:
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  • 16
    A client-server based framework for building 3d applications. Intended to be used for Virtual Reality.
    Downloads: 1 This Week
    Last Update:
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  • 17
    Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
    Downloads: 1 This Week
    Last Update:
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  • 18
    Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
    Downloads: 1 This Week
    Last Update:
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  • 19
    Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
    Downloads: 1 This Week
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  • 20
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 1 This Week
    Last Update:
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  • 21
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
    Downloads: 1 This Week
    Last Update:
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  • 22
    The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
    Downloads: 1 This Week
    Last Update:
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  • 23
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 1 This Week
    Last Update:
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  • 24
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    A visual inspector tool for A-Frame scenes. Just hit <ctrl> + <alt> + i on any A-Frame scene to open up the Inspector. Get a different view of the scene and see the visual effect of tweaking entities. The VR analog to the browser’s DOM inspector. Can be opened on any A-Frame scene with <ctrl> + <alt> + i. Record and replay headset and controller pose and events. Hit record, move around inside the VR headset, interact with objects with the controller. Then replay that recording back on any computer for rapid development and testing. Reduce the amount of time going in and out of the headset. The A-Frame Inspector is a visual tool for inspecting and tweaking scenes. The Inspector is similar to the browser’s DOM inspector but tailored for 3D and A-Frame. Not only can we open our local scenes inside the Inspector, we can open any A-Frame scene in the wild using the Inspector (as long as the author has not explicitly disabled it).
    Downloads: 0 This Week
    Last Update:
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  • 25
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. AI4U can be integrated into Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning present on stable-baslines. Train using multiple concurrent Unity/Godot environment instances. Unity/Godot environment partial control from Python. Wrap Unity/Godot learning environments as a gym.
    Downloads: 0 This Week
    Last Update:
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