Showing 10 open source projects for "libamd.so.1"

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  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

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  • 1
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    ...It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 39 This Week
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  • 2
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    ...Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. All file IO tasks are performed concurrently in a separate thread to avoid any drops in the framerate. UXF works with any Unity project but is designed specifically for virtual reality human behavior experiments.
    Downloads: 2 This Week
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  • 3
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 4
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    ...No need to write pre-processing scripts or shaders, wrangle tensors, or anything of that sort. NatML supports Android, iOS, macOS, and Windows alike. As a result, you can build your app once, test it in the Editor, and deploy it to the device all in one seamless workflow.
    Downloads: 0 This Week
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    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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  • 5
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    ...VRTK aims to be easy to understand so the absolute beginner can feel comfortable turning their creative thoughts into experiences but it also has enough power and flexibility to allow developers to really build out their perfect solution with little friction and without constantly re-inventing the wheel. Virtual reality is a relatively new medium so no one really understands what truly works or what doesn't work in terms of solutions, so VRTK aims to bring a community of diverse people from all across the world together to work on solving this.
    Downloads: 0 This Week
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  • 6
    Virtual Reality Modeling Language
    Downloads: 0 This Week
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  • 7
    aframe-react

    aframe-react

    Build virtual reality experiences with A-Frame and React

    Build virtual reality experiences with A-Frame and React. A-Frame is a web framework for building virtual reality experiences. Since A-Frame is built on top of the DOM, web libraries such as React, Vue.js, Angular, Ember.js, d3.js are able to sit cleanly on top of A-Frame. I recommend using vanilla A-Frame and aframe-state-component with static templating over aframe-react. React wastes a lot of cycles and incurs a lot of memory garbage. aframe-react is often abused where it is too easy to...
    Downloads: 0 This Week
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  • 8
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    ...It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 39 This Week
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  • 9
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
    Downloads: 0 This Week
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  • 10
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 0 This Week
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