Showing 2 open source projects for "custom control"

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    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    ...By default the position and rotation components are synced, but if you want to sync other components or child components you need to define a schema. For more advanced control over the network messages see the sections on Broadcasting Custom Messages and Options. Create an instance of a template to be synced across clients. The position and rotation will be synced by default. The buffered-interpolation is added to allow for less network updates while keeping smooth motion.
    Downloads: 5 This Week
    Last Update:
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  • 2
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
    Last Update:
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