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Use the WebXR Device API today providing fallbacks to native WebVR 1.1
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard. A JavaScript implementation of the WebXR Device API, as well as the WebXR Gamepad Module. This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing...
JanusXR re-imagines webpages as collaborative 3D web spaces interconnected by portals. JanusXR turns any webpage into its own three-dimensional space where users can meet and explore with others. Host content on the open web and customize Janus' open-source multiplayer server to fit your needs. VESTA is JanusXR's user-driven community. Post your own spaces and get feedback from other community members! The built-in editor allows users to join together to create content in real-time. JanusWeb's widget generator allows you to embed a 3D WebVR portal to your webspace into any 2D webpage. ...
Build virtual reality experiences with A-Frame and React
Build virtual reality experiences with A-Frame and React. A-Frame is a web framework for building virtual reality experiences. Since A-Frame is built on top of the DOM, web libraries such as React, Vue.js, Angular, Ember.js, d3.js are able to sit cleanly on top of A-Frame. I recommend using vanilla A-Frame and aframe-state-component with static templating over aframe-react. React wastes a lot of cycles and incurs a lot of memory garbage. aframe-react is often abused where it is too easy to...
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the...
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VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
Crimild Engine is an opensource scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
VRT is a Virtual Reality Toolkit.
It is planned to be OS-independent, easy-to-use, full-feature VR platform.
It integrates 3D engine, physical engine and AI engine.
OpenVRL - standas for OpenSource Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collision detection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
A collection of projects based on the Virtual Object System (VOS) platform. The goal of Interreality is to develop a free and open platform for multiuser 3D virtual reality and interactive, collaborative 3D virtual spaces, as well as other applications.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.