Showing 4 open source projects for "live-graph"

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    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
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  • 2
    MathworldVR

    MathworldVR

    Math world in WebVR, powered by A-frame

    ...MathworldVR uses Redux for all the stuff around the app's state. It helps you write applications that behave consistently. On top of that, it provides a great developer experience, such as live code editing combined with a time-traveling debugger. For example, CalcButton component used as a backspace on the calculator is dispatching Redux action when user "clicks it" with VR hand-controller!
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  • 3
    Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
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  • 4
    A toolkit for developing virtual reality applications. Built in C++, over OpenGL, it is object oriented and offers the use of a scene graph for object hierarchy. Also, it provides interfaces for using VR equipment such as tracking devices.
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