Showing 3 open source projects for "oculus"

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    JanusWeb

    JanusWeb

    An in-browser implementation of JanusVR

    ...JanusWeb's widget generator allows you to embed a 3D WebVR portal to your webspace into any 2D webpage. With the JanusXR Youtube translator, watching videos with friends is a walk in the park. Oculus Rift, Vive, GearVR, Daydream, and Cardboard support via WebVR API. Realtime collaboration across all devices via built-in networking. There are several different ways to use JanusWeb, depending on how much control you want to have over the whole system.
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  • 2
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and...
    Downloads: 0 This Week
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  • 3
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps,...
    Downloads: 0 This Week
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