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Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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VRT is a Virtual Reality Toolkit.
It is planned to be OS-independent, easy-to-use, full-feature VR platform.
It integrates 3D engine, physical engine and AI engine.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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