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An easy-to-use mixed reality library for building VR applications
...Mixed Reality inputs like hands and eyes are trivial to access. Texture formats .jpg, .png, .tga, .bmp, .psd, .gif, .hdr, .pic, .qoi, equirectangular cubemap, procedural. Documentation generated directly from the sourcecode, including screenshots.
AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.