Showing 13 open source projects for "mmorpg game engine"

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  • 1
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 0 This Week
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  • 2
    XRENGINE

    XRENGINE

    Everything you need to build and deploy scalable realtime 3D apps

    Your own sandbox in the Metaverse. Take what you need, or launch the full stack. Includes a self-deployable platform, UI, worlds, avatars, and games. Fully customizable for any kind of game, social experience, event or spatial web app. User management, avatars and inventory with optional blockchain integration (see our Blockchain-in-a-Box repo). Social features like chat, groups, friends, blocking and moderation. 2D, 3D and XR Avatars with full inverse kinematics and facial expressions. Instant...
    Downloads: 1 This Week
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  • 3
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
    Downloads: 0 This Week
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  • 4
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 5
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows...
    Downloads: 0 This Week
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  • 6
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
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    Downloads: 3 This Week
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  • 7
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions...
    Downloads: 0 This Week
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  • 8
    Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
    Downloads: 0 This Week
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  • 9
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 0 This Week
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  • 10
    Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
    Downloads: 0 This Week
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  • 11
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 0 This Week
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  • 12
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
    Downloads: 0 This Week
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  • 13
    The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
    Downloads: 0 This Week
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