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Cross platform Virtual Reality authoring and playback
Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
VhaaR ist eine Open-Source-Software für die Ausbildung im Berufsfeld Friseur/-in. Die Anwendung wurde im Rahmen einer Masterarbeit als Prototyp erstellt. Der hier hochgeladene Teil stellt das erste Szenario eines Kompetenzerwerbs von Softskills wie etwa Kundenkommunikation dar. Auf dem dazugehörigen Github-Account kann die Open-Source Entwicklungsumgebung heruntergeladen werden, um die Weiterentwicklung der Anwendung zu ermöglichen.
VRG3D is a library that uses G3D and implements a minimal set of features required to run applications written with G3D in projection based virtual reality environments, such as Caves and Fish Tanks.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
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Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
HyperInteractiveReality[hir] is virtual reality evolved. HiR is a system that allows anyone to do anything. HiR is the interactive representation of ideas via sound, graphics and immersive worlds. A power toolbox for artists and scientists alike. -- more to come soonly!
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The TP5DataGlove enables you to use the P5 Glove by Essential Reality in your Delphi Applications. Now you can easily create Virtual Reality Software with Dataglove support. It utilizes a C++ Wrapper DLL which provides functions to access the Glove. It is