...TurboVNC forked from TightVNC in 2004 and still covers all of the TightVNC 1.3.x features, but TurboVNC contains numerous feature enhancements and bug fixes relative to TightVNC, and it compresses 3D and video workloads much better than TightVNC while using generally only 5-20% of the CPU time of the latter. Using non-default settings, TurboVNC can also be made to compress 2D workloads as "tightly" as TightVNC.
Documentation, examples, and reference driver code for the VMware virtual graphics device used by all VMware virtual machines. This project provides the information and code necessary to write both 2D and 3D graphics drivers for this device.
The VolxEngine is a game engine, including 2D & 3D rendering, Lua script implementation, input, collision and particle systems. It's based on SharpDX (http://sharpdx.org/) and is intended to be a very fllexible game engine made from C#
Primarily for use with the REVEAL web system this daemon polls a mysql database for 3d rendering requests. Currently the system will handle PMVS2 from U. Wash and Iray from Brown U. systems.
Much of the code was ported from the osm-bundler system http://code.google.com/p/osm-bundler/
The daemon curently runs in win64/linux64 for PMVS and linux64 for Brown's Iray algroithm.
The code has been tested and running on Ubuntu 11.10
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