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Fichage is a database app designed to take away the hassle of taking handwritted notes of a book. It can manage information about books. The software can access any number of databases. Programmed in VB.NET 2002 using MS Access as the database engine
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Wiki Text Formatting Engine (WTF Engine) converts simple text into HTML. It will run on any platform using a variety of languages such as PHP, Perl, JavaScript and VB Script. It is intended to be a library used in other software packages.
NovaShare is an engine that allows you to create fully-interactive web-based news and discussion sites, much like WonkoSlice or Slashdot. Administrators can post articles and polls, and readers can create user accounts, post comments, and more.
The Universal Dominance RTS Game Engine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.
The Lcomp Scripting Engine is a scripting engine written in Visual BASIC for DOS 1.0 that can be used by a programmer to write automatated scripts to perform routine actions in DOS. It can be used as a simple automation tool or a vast programming language
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
ESA Provides a wrapper around the .NET scripting engine which adds support for hosting the scripting engine in a seperate AppDomain, and includes a Design-time environment for applications.
We are creating the most powerful open source RPG Engine. It includes the workings of the text part, deciding the characters, etc.. We will later also be adding the graphicals of the engine later.
FishNET is a script engine for the .NET Framework. FishNET allows you to execute a source file written in C#, VB.NET or JScript.NET without having to build/compile it. FishNET can be compared almost directly to the cscript and wscript functionality of w
The Zephyr 3D game engine is designed to be a very high-level engine for the development of games. The engine is presented as an ActiveX DLL to allow Visual Basic and C++ developers access to the object model. Ease-of-use and and an intuitive object mod
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
Tsunami is a Univesal Render Engine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.
MidWatch is an automated build engine for compiling large scale Visual C++ products in the Win32 environment (based on the .dsp file). Currently, it integrates with ClearCase, Install Shield 5.1, RPM and MSI
Sphere Suite is an IDE for the RPG Creation Engine Sphere, with an excellent interface and plenty of code helping tools. With a highly customizable interfaces and great coding utilities and a built-in script for Sphere Suite is the best choice for an IDE
wMudServer is a Multi-User Dimension running under Windows 95/NT. The goal in this project is to create a dynamic object engine to be used by inbound TCP connections.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
A set of "builder" classes used to generate SQL code from VB6. The framework is intended to produce a set of alternative implementations for different RDBMS, so that you can migrate to a different DB engine WITHOUT changing your code.