Showing 6 open source projects for "2d"

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    TurboVNC

    TurboVNC

    High-speed, 3D-friendly, TightVNC-compatible remote desktop software

    ...TurboVNC forked from TightVNC in 2004 and still covers all of the TightVNC 1.3.x features, but TurboVNC contains numerous feature enhancements and bug fixes relative to TightVNC, and it compresses 3D and video workloads much better than TightVNC while using generally only 5-20% of the CPU time of the latter. Using non-default settings, TurboVNC can also be made to compress 2D workloads as "tightly" as TightVNC.
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    Downloads: 118,745 This Week
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  • 2
    Documentation, examples, and reference driver code for the VMware virtual graphics device used by all VMware virtual machines. This project provides the information and code necessary to write both 2D and 3D graphics drivers for this device.
    Downloads: 0 This Week
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  • 3
    Savuka-VirtualBox

    Savuka-VirtualBox

    Virtual Box VDI of SliTaz Linux with Savuka installed and configured

    ...root name: root root password: root username: tux password: root Instructions: -Download and install 7zip (www.7-zip.org) -Extract files to HDD -Install included VirtualBox (not tested on other versions, but shouldn't matter) -Within VirtualBox make a new machine ----Machine/New --------Name: Savuka / Type: Linux / Version: Other Linux (32-bit) --------1024MB RAM -------- Use Existing virtual drive (point to extracted Savuka.vdi) ---- Machine/Settigns/Display: set video memory to 50 MB, enable 2D and 3D acceleration ---- Machine/Settings/Shared Folders: Create new machine folder. Point to any data directory, folder name: DATA, select Auto-mount. Note: "Folder name" must be 'DATA' in all caps to link on boot Thats it! More Info: www.osmanbilsel.net www.paulnobrega.net
    Downloads: 0 This Week
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  • 4
    The VolxEngine is a game engine, including 2D & 3D rendering, Lua script implementation, input, collision and particle systems. It's based on SharpDX (http://sharpdx.org/) and is intended to be a very fllexible game engine made from C#
    Downloads: 0 This Week
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  • 5

    Sentinal

    PHP daemon to process 3d mesh algorithms

    Primarily for use with the REVEAL web system this daemon polls a mysql database for 3d rendering requests. Currently the system will handle PMVS2 from U. Wash and Iray from Brown U. systems. Much of the code was ported from the osm-bundler system http://code.google.com/p/osm-bundler/ The daemon curently runs in win64/linux64 for PMVS and linux64 for Brown's Iray algroithm. The code has been tested and running on Ubuntu 11.10
    Downloads: 2 This Week
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  • 6
    jJNR is an easy-to-use (er, well, relative easy-to-use ;-) ) java package designed for 2d game development.
    Downloads: 0 This Week
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