Open Source Windows Virtual Reality Software

Virtual Reality Software for Windows

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Browse free open source Virtual Reality software and projects for Windows below. Use the toggles on the left to filter open source Virtual Reality software by OS, license, language, programming language, and project status.

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  • 1
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    AviTab is a plugin for the X-Plane flight simulator. It displays a tablet-like computer with a few apps in the cockpit. It is mainly used for flying in virtual reality. When flying in a simulator, one often needs to look up details in PDF charts, plane manuals, checklists or other documents. Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. Using a plugin also opens possibilities for more apps inside the tablet, for example, to display information about the plane status or aid in navigation. When hovering over the edges of the tablet from a short distance, X-Plane will display green bars around the tablet. The upper bar can be used to grab the window and move it around inside the cockpit.
    Downloads: 56 This Week
    Last Update:
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  • 2
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 38 This Week
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  • 3
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind, this is the first version and much has changed under the hood. It has been brought up to date and only supports Windows x64 currently and is built against the .NET 5 platform. Like Radegast, it utilizes the LibreMetaverse library and now shares much of the same code as Radegast does, which should make maintaining both viewers more manageable.
    Downloads: 30 This Week
    Last Update:
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  • 4
    ALVR - Air Light VR

    ALVR - Air Light VR

    Stream VR games from your PC to your headset via Wi-Fi

    ALVR (Air Light VR) is an open-source system that enables wireless virtual reality streaming by transmitting VR content from a PC to a standalone headset over a network connection. It allows users to run PC-based VR applications while using devices such as standalone headsets, effectively bridging the gap between high-performance desktop VR and portable hardware. The system works by encoding video output from the PC, streaming it over Wi-Fi, and decoding it on the headset in real time, while also transmitting input data such as head tracking and controller movements back to the PC. ALVR supports low-latency streaming through optimized encoding techniques and network configurations, making it suitable for interactive VR experiences. It also includes customizable settings for bitrate, resolution, and performance tuning, allowing users to balance quality and responsiveness. The project is actively developed and supports multiple platforms, including Windows and Linux.
    Downloads: 28 This Week
    Last Update:
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  • 5
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 77 This Week
    Last Update:
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  • 6
    The Ocular Migraine

    The Ocular Migraine

    The Ocular Migraine {Dev Mode} Master Control Program

    The Ocular Migraine is a powerful utility application designed for Meta Quest VR headsets that provides deep control over system-level performance, recording, and application behavior through an advanced interface. It operates as a “master control program” that leverages ADB-level access to modify device settings that are typically hidden from standard users, enabling extensive customization of CPU, GPU, and rendering parameters. The application allows users to create custom performance profiles that can automatically apply when launching specific games or applications, optimizing both visuals and performance. It also includes tools for backing up and restoring games, adjusting recording settings such as bitrate and resolution, and even editing recorded video directly on the device. Additional features such as kiosk mode, access control lists, and startup app configuration provide advanced control over how the headset behaves in different scenarios.
    Downloads: 15 This Week
    Last Update:
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  • 7
    Phone VR

    Phone VR

    Use Steam VR-enabled applications with your phone as HMD

    Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, Riftcat, Trinus etc. The common network can be any type of network between desktop and android app, even USB Tethering and Mobile Hotspots are supported. Requires a PC with Windows 7 or above, A smartphone with Android 5.0(Lollipop) or above with OpenGL-ES 3.0 or above, Steam and some SteamVR applications installed. Windows SteamVR Driver, auto loads with SteamVR, and gets FrameTextures from VRApplication(like SteamVR Home, VRChat, etc.) via SteamVR. These Textures are then Encoded and Streamed, at specified game_fps, to Mobile devices using x264 Encoder. Most settings are self-explanatory. Any change in settings will require SteamVR to be restarted for the application.
    Downloads: 13 This Week
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  • 8
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 9 This Week
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  • 9
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 8 This Week
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  • 10
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    Open Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 6 This Week
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  • 11
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 12
    HadesVR

    HadesVR

    The "DIY" SteamVR compatible VR setup made for tinkerers

    HadesVR is a SteamVR compatible VR setup made for tinkerers. The setup includes DIY controllers that are capable of emulating HTC vive wands or most aspects of the Valve Index Knuckles controllers (including finger tracking!). It also includes tracking electronics for a Headset, including an integrated wireless receiver to receive the controllers' data. There's also custom controller hardware like 3d printable shells (still a bit of a WIP) with their respective custom PCBs to build your own Knuckles controllers. The SteamVR driver used to be based on TrueOpenVR but it's modified so heavily I'm making it its own thing. This driver also uses PSMoveService (for now at least) for the positional tracking of HMD and controllers, using ping pong balls and different colors of LED's. The headset connects to the PC and receives rotation and button data from both controllers through RF, while the tracking is done outside-in (base stations) using Playstation Move Cameras and PSMoveService.
    Downloads: 3 This Week
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  • 13
    The Cognitive3D SDK for Unreal

    The Cognitive3D SDK for Unreal

    Cognitive3D SDK for Unreal, Analytics for VR/AR/MR

    This SDK for Unreal provides analytics and insights about your project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience. Ensure that the Analytics Blueprints Plugin is enabled. You can either enable it in the Plugins browser in the Unreal Editor or by modifying the project file. Close the Unreal Editor and re-open it through the Epic Games Launcher. You should be prompted to recompile your project and the cognitiveVR Plugin. If the plugin is loaded correctly, it should be visible in the Plugins window. You will need to have your Developer Key and Application Key from the Dashboard. You will also need to have Blender installed. Blender is free and open-source, we use this to automatically convert images exported from Unreal Engine.
    Downloads: 3 This Week
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  • 14
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 22 This Week
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  • 15
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but performance will not likely be very good. Note that often an OpenCL drivers fails to compile a kernel. Some unit tests exist to track down the issue, but more work is required to cover all OpenCL kernels.
    Downloads: 2 This Week
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  • 16
    KerbalVR

    KerbalVR

    An add-on for Kerbal Space Program (KSP) to enable virtual reality

    An add-on for Kerbal Space Program (KSP) to enable the use of a virtual reality headset (HTC Vive, Valve Index, Windows MR, Oculus Rift, etc), as supported by OpenVR. Supports in-flight IVA, and room-scale VAB / SPH. This is a forever-WIP mod to allow the use of VR headsets in KSP. The primary focus is for flight control in IVA, but can also be used for room-scale viewing inside the VAB or SPH. IVA in VR puts you inside the cockpit of your craft. You can look around (and walk around if you have the physical space around you). Currently, it is possible to interact with cockpit instrumentation provided by the RPM mod (see note below); more immersive features for the cockpit may come sometime in the future. The goal is to replace the use of the keyboard and mouse entirely with interactive cockpit controls (buttons, switches, control sticks, throttles, etc.).
    Downloads: 2 This Week
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  • 17
    simbol

    simbol

    Communications platform WebXR sites with self-sovereign identity

    Easily create social virtual worlds that anyone can interact with using Virtual Personas, a global identity system where people own their identities. Simbol accepts several configuration parameters. New worlds await us with VR and AR. A flourishing of creativity. This must happen without conceding in user experience and with an honest contract between creators and consumers regarding their data. Simbol is researching to accomplish these goals and broadcasting accomplishments made by the community via a podcast, blog and newsletter. Currently, simbol is dependent on several third-party libraries. You can check out the API in our JSDoc.
    Downloads: 2 This Week
    Last Update:
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  • 18
    UEVR

    UEVR

    A tool to easily transform Unreal Engine games into VR experiences

    UEVR is a powerful VR mod for Unreal Engine games, supporting versions 4.8 to 5.4. It offers full 6DOF and stereoscopic 3D support out of the box, along with three rendering modes: Native Stereo, Synchronized Sequential, and AFR. It works with OpenVR and OpenXR runtimes, enabling a smooth VR experience with optional roomscale movement and motion controls. UEVR also features a user-friendly GUI, in-game menu, and per-game configurations, allowing modders to enhance VR functionality with C++ and Blueprint support.
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    Downloads: 37 This Week
    Last Update:
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  • 19
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
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    Downloads: 7 This Week
    Last Update:
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  • 20
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 8 This Week
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  • 21
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Unity XR Plugin Management API lets you turn VR mode on or off for the Google Cardboard XR Plugin for Unity. The VrMode scene in HelloCardboard sample shows basic usage of the aforementioned API.
    Downloads: 1 This Week
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  • 22
    LibPSVR

    LibPSVR

    C library for Morpheus (Playstation VR)

    LibPSVR is a C library for Morpheus (Playstation VR). Tested with Ubuntu 15.10 + libusb-1.0.20. For quick start, use brew before build. You will need to unload kernel modules manually. Requires the latest libusb to be installed. To compile, use the solution in the LibPSVR folder. The solution file is for Visual Studio 2017. To use PSVR with this, you must install WinUSB or libusb drivers for the PS VR Sensors and PS VR Control, Interfaces 4 and 5 respectively. You can use zadiag, which is referenced with libusb, to install the drivers.
    Downloads: 1 This Week
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  • 23
    ViRe

    ViRe

    A open-source VR mocap studio built in Unity

    ViRe is an open-source VR mocap studio built in Unity. ViRe can be used for anyone who wants to record motion, but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets. It supports the tracking of the headset and both hand controllers. We are working on support for additional body trackers, and for every place you do not have a tracker, procedural bone movement will help out.
    Downloads: 1 This Week
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  • 24
    Violin VR

    Violin VR

    A VR violin instrument

    Violin VR is a virtual violin instrument that you can use on playing other VR software.
    Downloads: 1 This Week
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  • 25
    Cell Paint

    Cell Paint

    cellPAINT allows users to create living illustrations of biology.

    cellPAINT is a free-form painting app that allows users to create their own living illustrations of cellular landscapes. There are currently several prototypes available: --cellPAINT_coronavirus includes a newly-redesigned user interface, and molecular building blocks for coronavirus, blood plasma, and a simple human cell --cellPAINT_exo includes hand-painted sprites created by Julia Jimenez during an internship, and also allows input of custom sprites through Mesoscope --cellPAINT_VR is a 3D virtual reality version of cellPAINT, with molecular building blocks for a red blood cell cytoskeleton --cellPAINT_2D is the initial alpha release of cellPAINT, with building blocks for HIV, blood plasma, and a human T-cell. For more information and tutorials, see our website at https://ccsb.scripps.edu/cellpaint Please submit any bug or feature requests to our ticket page.
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    Downloads: 4 This Week
    Last Update:
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