Showing 3 open source projects for "motion capture"

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    ViRe

    ViRe

    A open-source VR mocap studio built in Unity

    ViRe is an open-source VR mocap studio built in Unity. ViRe can be used for anyone who wants to record motion, but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets. It supports the tracking of the headset and both hand controllers. We are working on support for additional body trackers, and for every place you do not have a tracker, procedural bone movement will help out.
    Downloads: 0 This Week
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  • 2
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    ...Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straightforward. By combining skeleton solving with AIM, you can capture advanced setups in a simplified workflow. ...
    Downloads: 0 This Week
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  • 3
    OpenPerform

    OpenPerform

    Brings real-time motion capture to artists and performers

    OpenPerform brings real-time motion capture to artists and performers excluded by the high barriers to entry of expensive or "closed" systems. Our open source javascript performance framework enables artists to take direct control of the medium, to quickly collaborate with others, and to easily craft new experiences for all web-based platforms (including AR and VR).
    Downloads: 0 This Week
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