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Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the...
Prepare to dream. Prepare to be afraid. Prepare to run.
"Maere : When Lights Die" is a horror video-game and virtual reality project by Lucid Dreams (that's us !).
We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012.
It has been created with virtual reality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit !
The game is also available for free on PC, Mac, and Linux.
This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
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OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.