Sources for OpenXR loader, basic API layers, and example code
...OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
Hybrid visualization framework for desktops, large immersive displays
...A full list of modules can be found in the Omegalib hub. On most platforms, omegalib is distributed as a source-only project. Users are responsible for creating binaries for their operating system and architecture. The build process is kept as simple as possible and should require very little configuration effort by the user. Omegalib can build out-of-the-box and has no external dependencies.
AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
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Exipnos is an Open Source, network based 3D virtual reality platform. The platform is intended mainly (but not exclusively) for eLearning applications. Role Player or Adventure Games might as well be developed and hosted on Exipnos.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
The purpose of this project is to develop and maintain a Virtual Reality network interface to provide for network management and security for heterogenous networks of all types.
This interface will allow you to monitor and actively scan your network.