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Cognitive3D SDK for Unreal, Analytics for VR/AR/MR
...Ensure that the Analytics Blueprints Plugin is enabled. You can either enable it in the Plugins browser in the Unreal Editor or by modifying the project file. Close the Unreal Editor and re-open it through the Epic Games Launcher. You should be prompted to recompile your project and the cognitiveVR Plugin. If the plugin is loaded correctly, it should be visible in the Plugins window. You will need to have your Developer Key and Application Key from the Dashboard. You will also need to have Blender installed. Blender is free and open-source, we use this to automatically convert images exported from Unreal Engine.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.