Showing 2 open source projects for "plugins"

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    The Cognitive3D SDK for Unreal

    The Cognitive3D SDK for Unreal

    Cognitive3D SDK for Unreal, Analytics for VR/AR/MR

    ...In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience. Ensure that the Analytics Blueprints Plugin is enabled. You can either enable it in the Plugins browser in the Unreal Editor or by modifying the project file. Close the Unreal Editor and re-open it through the Epic Games Launcher. You should be prompted to recompile your project and the cognitiveVR Plugin. If the plugin is loaded correctly, it should be visible in the Plugins window. You will need to have your Developer Key and Application Key from the Dashboard. ...
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  • 2
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    ...This bot (or a collection of bots) is started through a REST command and can be stopped the same way. The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the Code tab) The Wiki might be a bit weird to navigate, since it was imported from GitHub...
    Downloads: 0 This Week
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