Showing 2 open source projects for "parallel-sudoku-solver"

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    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    ...Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straightforward. By combining skeleton solving with AIM, you can capture advanced setups in a simplified workflow. An FBX is the easiest way to read mocap data in external gaming or animation software. Our FBX files contain characters, skeletons, optical markers and actors.
    Downloads: 0 This Week
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    OpenXR-Hpp project

    OpenXR-Hpp project

    Open-Source OpenXR C++ language projection

    ...If you just want to generate the headers, run ./generate-openxr-hpp.sh or ./generate-openxr-hpp.ps1. If your OpenXR-SDK-Source (or internal gitlab) repo isn't in a directory named that parallel to this one, you can set OPENXR_REPO environment variable before running. Requires clang-format, preferably 6.0. To build this project, you must have OpenXR-SDK-Source cloned in a peer directory of this one.
    Downloads: 0 This Week
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