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Unity package for the C# (.NET) implementation for Qualisys Track
Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid...
...The left image is a VR terminal without our filter applied; the right is the same image with our filter applied. Compared to other VR Desktops, Simula allows for longer sessions without uncomfortable eye strain. In Simula, VR Windows become “active” once you look at them. Active windows receive (i) typing events from the keyboard and (ii) cursor events from any mouse movement.