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Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics based on Virtual World Framework (Croquet), A-Frame, Ohm language, OSC.js, Cell.js, GunDB and more. LiveCoding.space architecture moves Virtual World Framework architecture towards pure-decentralized application. By default a tiny Reflector server is used for creating a Virtual World instances.
Live, desktop mirror for web-based virtual reality app on mobile
Ever wanted to see what's going on in your user's virtual reality headset? MirrorVR is a live mirror for your aframe virtual reality projects: whatever your user sees in a mobile phone virtual reality headset is reproduced across any desktop viewer.
Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way. You just need your mobile and VR cardboard and you can enjoy playing puzzles in a virtual world without being distracted by anything from the real world you live in. Most of the scripts were provided by Udacity. I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles. The main target platform is android mobiles to use it with cardboard viewer. The main focus in this project is the design issues of the VR experience. ...