Showing 5 open source projects for "eye"

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    The Cognitive3D SDK for Unity

    The Cognitive3D SDK for Unity

    Cognitive3D SDK for Unity, analytics for VR/AR/MR

    ...Collect distributed insights for CPG, AEC and retail environments. Prove out your hypotheses by conducting experiments in VR. Receive scientific accuracy in captured eye-tracking, fixations and biometrics.. Improve product development workflows to enable rapid insights. This SDK allows you to integrate your Unity games with Cognitive3D, which provides analytics and insights about your Unity project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience.
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  • 2
    Cardboard SDK

    Cardboard SDK

    Open source Cardboard SDK and samples

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track...
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  • 3
    SaccadeVR-mobile

    SaccadeVR-mobile

    A software package of Unity to use HTC VIVE Pro Eye

    ...Data of eye movement are recorded in a text file. The text file is created under the folder of SaccadeVR_ViveProEye. Unixtime of the computer is recorded in a specific text file when the saccade task starts in each saccade trial. With the recorded time, the latency (response time) of saccadic eye movement is calculated. We use version 2 in SRanipal SDK to measure the eye movement and to enable eye data callback function to continue to record the data of ocular movement independently of the main thread of the program.
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  • 4
    Simula

    Simula

    Linux VR Desktop

    ...The left image is a VR terminal without our filter applied; the right is the same image with our filter applied. Compared to other VR Desktops, Simula allows for longer sessions without uncomfortable eye strain. In Simula, VR Windows become “active” once you look at them. Active windows receive (i) typing events from the keyboard and (ii) cursor events from any mouse movement.
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  • 5
    UT VR-Lab Video Recorder/Reader

    UT VR-Lab Video Recorder/Reader

    Video Recorder/Reader for Virtual Reality Experiments

    The tools in this project are used by the Virtual Reality lab at University of Texas at Austin to record the stream of rendered images (OpenGL) and combine them with eye tracking data (if eyes are being tracked) and user defined metadata. The project is split into two parts. DVR is used to record the data stream as a QuickTime movie. The RVD is used to read the movie recorded by the DVR. Acknowledgements: John Stone - created most of the code base Gabriel Diaz and Joseph Cooper - QA Dmitry Kit - Maintainer/QA Dr. ...
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