PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
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QtScrcpy connects to Android devices via USB (or via TCP/IP) for display and control. It does NOT require the root privileges. It supports three major platforms: GNU/Linux, Windows and MacOS. You can write your own script to map keyboard and mouse actions to touches and clicks of the mobile phone according to your needs. A script for "PUBG mobile" and TikTok mapping is provided by default. Once enabled, you can play the game with your keyboard and mouse as the PC version. or you can use...
Open source software for live streaming and recording
...Features of the software include device/source capture, recording, encoding and broadcasting. Stream on Windows, Mac or Linux. This software is commonly used by video game streamers on the popular streaming platform Twitch.
libsmacker is a cross-platform C library which can be used for decoding Smacker Video files produced by RAD Game Tools. Smacker Video was the king of video middleware in the 1990s, and its 256-color compressed video format was used in over 2600 software titles.
Please visit the Project Web site for detailed information.
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum.
A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
The syBR Engine is a multi-platformgame engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platformgame develpment has never been easier!