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OptiScaler bridges upscaling/frame gen across GPUs
OptiScaler is an open-source modding tool designed to enhance graphics performance and flexibility in modern PC games by allowing users to replace or modify built-in upscaling technologies. Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user. This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the gameengine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. ...
Full featured CMS with social features. It has limited functionality by default and can be extended with additional modules. Additional modules includes such features as Education solution, Video Messenger, Events, Polls, Tasks, Forum, Market, Videos, Video Streaming and more
AstroCam is an C based daemon process for Linux and BSD to control stepmotors via SMC 800 cards. AstroCam also includes both, an PHP-based WebInterface and one based on Perl, for remote Stepengine control. You can control webcams with it.
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Dragging and Dropping Components for Multi-projection Applications
This component set for the Unity gameengine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features.
RIG is a web-based JPEG image album viewer, especially useful for digital camera albums; provides automatic image resizing, preview & thumbnail caching, user authentication; composed of a PHP web interface and a C++ thumbnail engine.
The syBR Engine is a multi-platform gameengine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.