Showing 5 open source projects for "iphone game engine"

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  • 1
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    OptiScaler is an open-source modding tool designed to enhance graphics performance and flexibility in modern PC games by allowing users to replace or modify built-in upscaling technologies. Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user. This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. ...
    Downloads: 250 This Week
    Last Update:
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  • 2
    Videoder

    Videoder

    An all in one video and music downloader and web browser

    Videoder is a tool that allows you to search for any video you want using a personalized search engine that combs through different streaming video services like YouTube, Vimeo, and others, so that you can then download them directly to your Android device.
    Downloads: 29 This Week
    Last Update:
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  • 3
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features.
    Downloads: 0 This Week
    Last Update:
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  • 4
    The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
    Downloads: 0 This Week
    Last Update:
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  • 5
    Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
    Downloads: 0 This Week
    Last Update:
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