Showing 3 open source projects for "human ai"

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  • 1
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 2
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 0 This Week
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  • 3
    BayesianCortex

    BayesianCortex

    simple algorithm for a realtime interactive visual cortex for painting

    ...NAND can be used to create any logical system. In this early version, I'm still working on edge detection and its understanding of the same shapes at different brightnesses. This will be a module of the bigger Human AI Net project and will be used for adding realtime intuitive high dimensional intelligence in audio and visual interactions with the user.
    Downloads: 0 This Week
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