Showing 4 open source projects for "cache memory simulator"

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  • 1

    gstfs-ng

    A FUSE-based file system for dynamic gstreamer-based transcoding

    Now maintained on https://github.com/rtyle/gstfs-ng A FUSE-based file system that works as a dynamic gstreamer-based transcoder over an existing directory. For example, this can make your FLAC music archive appear as an MP3 or OGG archive. Transcodings can be cached in memory and persisted to disk.
    Downloads: 1 This Week
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  • 2

    YASAV

    SRAM Memory Aging Simulator for Image/Video Processing Systems

    YASAV is a GUI-based tool for fast analysis and visualization of SRAM based memory aging. The customization is done for YUV videos to realize use cases for image/video processing applications. This tool accepts SRAM scratchpad memory configuration and user parameters (like test data sets, required aging years etc.) and provides aging estimates in terms of Static Noise Margin (the metric of SRAM aging estimation) and in-depth duty cycle analysis. This tool also supports automatic...
    Downloads: 0 This Week
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  • 3
    Muses Radio Player
    Live MP3/OGG/AAC Flash Player for Icecast and Shoutcast. It has some interesting and necessary features like reconnect on network errors to make sure users never get silence and cache management to avoid memory memory consumption. Works with Flash 10.1 and newer.
    Downloads: 0 This Week
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  • 4

    Video DeDup

    Find duplicate videos by content

    ...Parse a video directory to create one image every n seconds, then identify duplicate images and show possible video duplicates for manual analysis. . 1f_parse scan video source folder, replicate with ffmpeg an image folder, then for each image create a fingerprint. . CompareV2 perform the fingerprints comparison and works in memory with constant memory usage. It is folder agnostic and parse fingerprints ordered by source file name. Since 201906 in free Pascal for x3 speed and less memory usage in multi-threading. . 3h_analyse is folder agnostic by first loading in memory current source and image folder. Then a lot of options and cache mechanism enable to get correct performance. ...
    Downloads: 0 This Week
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