Showing 3 open source projects for "filter"

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  • 1
    ACNetGLSL

    ACNetGLSL

    Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling

    ACNet is a CNN algorithm, implemented by Anime4KCPP, it aims to provide both high-quality and high performance. This GLSL implementation can be used in MPV player, it is cross-platform. Windows users can also use Anime4KCPP DirectShow Filter for MPC-HC/BE or potplayer. Download the glsl file and MPV player. Copy glsl to the root directory of MPV. Create a file named mpv.conf in the root directory of MPV, and add the following statement (Assume the glsl file name is ACNet.glsl). When playing the video, press Shift + i and then 2 to check if it is enabled.
    Downloads: 5 This Week
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  • 2
    VSGAN

    VSGAN

    VapourSynth Single Image Super-Resolution Generative Adversarial

    Single Image Super-Resolution Generative Adversarial Network (GAN) which uses the VapourSynth processing framework to handle input and output image data. Transform, Filter, or Enhance your input video, or the VSGAN result with VapourSynth, a Script-based NLE. You can chain models or re-run the model twice-over (or more). Have low VRAM? Don’t worry! The Network will be applied in quadrants of the image to reduce up-front VRAM usage. You can use any RGB video input, including float32 (e.g., RGBS) inputs. ...
    Downloads: 0 This Week
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  • 3
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    ...KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly used for training super-resolution networks, including those tested here. Note however that as an exception to this, the Anime4K models were trained using the average area downsampling method. The AiUpscale models used for all datasets were the "Photo" models, except for the Manga109 dataset for which the "LineArt" models were used. ...
    Downloads: 0 This Week
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