Showing 2 open source projects for "mpeg-4"

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    G2SConverter

    G2SConverter

    Convert models from GoldSource engine to Source engine with AI

    .... After the Upscaling procedure, the texture is deblured using the Scale-recurrent Network for Deep Image Deblurring. An example of a processed texture is shown in the following image (parameters used: scaling-factor = 4 and deblur iterations = 4) besides upscaling and debluring the utility also generates normal maps for each texture. This is implemented using the DeepBump by HugoTiny model. Examples of normal maps are shown in the following images.
    Downloads: 0 This Week
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    Anime4kSharp

    Anime4kSharp

    Anime4K implemented in C#

    Anime4KSharp is a .Net Core library that implements bloc97's Anime4K Algorithm version 0.9 and 1.0 RC2. The Algorithm is executed on the CPU, but utilizing all available CPU Cores. This yields to a conversion time of "only" 4432 ms when upscaling from 1080p to 2160p. This time could possibly be reduced with further optimization. Images are processed in four phases that are executed on a pixel- per- pixel basis. Each phase takes a input image and renders it to a output image. This makes it easy...
    Downloads: 0 This Week
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