Showing 5 open source projects for "folder"

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  • Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure Icon
    Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure

    Native application identity and user-based security for your Azure cloud

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  • Build Securely on AWS with Proven Frameworks Icon
    Build Securely on AWS with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

    Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
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  • 1
    DLSS2FSR

    DLSS2FSR

    CyberFSR/PotatoFSR (FSR 2.1.2) for Games

    ...It includes a DLL wrapper/injector (winmm.dll) to disable Nvidia GeForce RTX GPU checking, so AMD Radeon / Nvidia GTX users can enjoy the mod. Download the latest relase from Release Page. Extract the contents of the archive next to the game EXE file in your games folder. Make sure the game is running in DX12 mode. Download the latest relase from Release Page. Extract the contents of the archive next to the game EXE file in your games folder.
    Downloads: 15 This Week
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  • 2
    textureAtlasTools

    textureAtlasTools

    A set of tools for slicing a texture atlas to individual components

    ...Manually select some tiles in the texture atlas (that are placed in difficult positions) Add them to a json file following this pattern: json file; you can use any image editing tool such as GIMP to manually select and inspect the location, width and height of each selection. Run the tool with the split; this will automatically create a folder with separate files from the selections, as well a [basefilename]_sliced.png file containing the texture without the sliced files. Manually upscale all the resulting files with the correct transparency / seamless mode, including the [basefilename]_sliced.png from the previous step. it is important to use the same scale factor for all the files. you can leave some of the files unscaled (including the basefile).
    Downloads: 0 This Week
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  • 3
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    ...Two modes for Video/Photography and Line Art. KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly used for training super-resolution networks, including those tested here. Note however that as an exception to this, the Anime4K models were trained using the average area downsampling method. ...
    Downloads: 1 This Week
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  • 4
    Super-résolution via CNN

    Super-résolution via CNN

    Super resolution using a CNN, based on the work of the DGtal team

    ...You will then need to install CUDA. No CUDA = dozens of times slower. This program will generate "model_epoch_ .pth" files corresponding to the model at epoch n, in a folder saved_model_u t_bs bs_tbs tbs_lr lr, where corresponds to the scale factor, bsthe size of the training batch, tbsthe size of the test batch and lrto the learning rate. Low res images should be located in a "dataset/input" folder, and high res targets in a "dataset/target" folder, where each different quality image has the same name in both folders.
    Downloads: 0 This Week
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  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

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  • 5

    Virtualdub filter blenderM

    Mixes current masked Virtualdub frame with a previous frame

    ...The original had, in my opinion, confusing options which mixed the current frame with saved frame B and applied the mask to frame B. The current version mixes the masked current frame with saved frame A. To enable this filter: Move fblenderM.vdf to the plugin folder for virtualdub. To use it: 1. Add "filter blenderM" in your virtualdub filter chain. This first instance must be to Store the current frame to A 2. Then add the filters you wish to modify the video. 3. Put it in your filter chain and select "Blend" a. You can blend the current video frame with the one stored in A by selecting the percent
    Downloads: 0 This Week
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