A collaboration texture pack for Super Mario 64 with the people over at the OldSchool HD, now known as Render 96, that is made of a compillation of the best results ESRGAN upscaling could make as the base for this project, as well of some of the original textures Nintendo used, and a heavier focus in original textures made by project contributors which will eventually be an overwhelming majority of what this project is made of. The end goal for this project is to use the original sources for every texture in the game when possible, and use that to hopefully achieve 100% accuracy by recreating the textures with the same process and resources Nintendo had at their disposal back in 1996, as well of incorporating elements from the promotional art into the game with ESRGAN upscales as placeholders for the original textures. The team and I will make to fill in the blanks where no texture sources could be found.
Image Upscaling in Javascript. Increase image resolution up to 4x
...Supports inputs in a wide variety of formats - URL, HTMLImageElement, and more, and by default exports a base64 upscaled string. Pick your Javascript flavor! UpscalerJS ships with ESM and UMD (browser) and ESM and CJS (Node). Close to 100% test coverage, Typescript support, examples covering a wide variety of use cases, and thick documentation.
Un "Screen Recorder" codificado 100% con AI, escrito en python.
🎥 Effect Screen Recorder Master (ESRM)
ESRM es un programa para grabación de pantalla con efectos visuales en tiempo real, hecho 100% con chat GPT, está escrito en python y con interfaz gráfica en Custom Tkinter, se usa FFMPEG para realizar las grabaciones (en cualquier caso, debe instalar FFMPEG y añadirlo al PATH).
Está escrito en python v3.12.8, pero está disponible desde las 3.11.6 y superiores. Usa CustomTkinter para una interfaz moderna y ffmpeg para realizar las grabaciones en formato.MP4.
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