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The main goal of this project is to create a system-independent MathML rendering engine in Python. This engine works with an abstract 'plotter' driver class, that can be subclassed for any rendering device needed.
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
Our idea for vgl is to build an object oriented Vector Graphics Library written in C++ using openGL for rendering. The focus of the library is to construct a clean object model that is exceptionally fast. We plan to support Linux, Win32 and Mac OS X.
PLOT_PSXPS provides a set of graphic functions that allows the
generation of PostScript files (and runtime viewing with X) from C/C++
programs. A page can contain points, lines, arcs, ellipses, circles,
boxes, text, included EPS files and a lot more.
Extension to iterate custom Python snippets over objects
An inkscape extension, written in python, that accepts snippets of Python code, and iteratively executes them over a set of objects. Iteration can be over the current selection, or over an XPath. Python code is given the current node and attributes, and can modify or delete the node, create new nodes, or simply perform calculations.