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A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
Class library for performing geometric constructions in 2D and 3D with Postscript output.
Easy to learn for C++ programmers. Easy parametrizing of figures.
...Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)
The design of the actual C++ code-base primarily targets clean sourcecode and high modularity of sourcecode, to allow easy reuse of the code and fast learning for people who might join the effort.
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JimboVector 3D is a suite of applications and sourcecode which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
PLOT_PSXPS provides a set of graphic functions that allows the
generation of PostScript files (and runtime viewing with X) from C/C++
programs. A page can contain points, lines, arcs, ellipses, circles,
boxes, text, included EPS files and a lot more.