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A graphical tool for designing finite state machines and exporting them to Hardware Description Languages, such as VHDL, AHDL, Verilog, or Ragel/SMC files for C, C++, Objective-C, Java, Python, PHP, Perl, Lua code generation.
Output Processing script from Java AWT/Swing paint call
Use PDEGraphics2D to create Processing vector graphics script files and deploy them in HTML.
To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint:
PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h)
or
PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d)
Alternatively, pass the component to paint as the input to one of the static paint methods:
PDEGraphics2D g=PDEGraphics2D.paint(Component c);
PDEGraphics2D g=PDEGraphics2D.paint(JComponent c);
PDEGraphics2D g=PDEGraphics2D.paint(Window c);
PDEGraphics2D g=PDEGraphics2D.paint(JApplet c);
The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
SWF Authoring is devoted to programs that might be useful for the creating of SWF (Macromedia Flash) format files. Currently, the project includes only xml2swf, an utility which allows you to create Flash files from HTML-like instructions.