Showing 2 open source projects for "game engine delphi"

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    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 94 This Week
    Last Update:
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  • 2
    QuickCrt

    QuickCrt

    Object-oriented RAD framework for Turbo Pascal 7.0

    Based upon my 20+ year old super fast QCrt text mode display driver, QuickCrt is an event driven object-oriented framework for rapid application development using Turbo Pascal 7.0 for DOS. Completely self contained, it uses no 3rd party or original Borland units (excluding the built-in System unit). It uses no Turbo Vision and is more like Delphi minus the drag and drop. It has support for String formatting, Custom text fonts, Themes, Keyboard mappings, Config files and Multiple languages baked into it. However, this initial version is more of a "Proof of Concept" and engine for PGME. Rather than an actual project. It has some serious limitations. Since it was built in a "vacuum" with no pre-planning, it is a little bit of spaghetti code. ...
    Downloads: 0 This Week
    Last Update:
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