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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
VCLua is a toolkit library for building graphical user interfaces. VCLua allows a program to be executed on different os systems without any modification.
VCLua can be compiled with the Free Pascal based Lazarus compiler into one easy portable file.
To use VCLua you'll need only the Lua script interpreter.
VCLua currently tested on Windows and Linux.
wxCode project is a collection of reusable components based on the cross-platform wxWidgets GUI toolkit. The project provides various tools and facilities for building, maintaining and releasing wxWidgets-based code. Visit the website for more info.
Note: As of January 2018 this project has been retired.
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
wxLua is a Lua scripting language wrapper for the wxWidgets cross-platform GUIlibrary. It consists of executables for editing, running, and debugging wxLua scripts, a library for extending C++ programs with a fast, small, fully embeddable scripting language, and a variety of sample programs. With wxLua you can quickly write full-featured programs with graphics, networking, printing, etc. for MS Windows, Linux, and OSX.
Note: this project has been migrated to github:
https://github.com/cschreib/lxgui
lxgui is an open source, portable, and data driven GUI. It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games).
The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files.
It relies on keyboard and mouse input (support for other controllers is not...