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wxErlang is an Erlang binding to the C++ GUI library wxWidgets.
It is now included in the erlang distribution, and this project is no longer updated here. See erlang.org.
AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
it is about a GUI (Graphical User Interface ) program based on Qt4 library ,that hides data on a picture using differents method depending on picture format (BMP,JPG,PNG,...) (this is called Steganography) the data can be on any file format
WebTest Fixtures library is a bridge between two great opensource tools, FitNesse and Selenium. It fills a gap between web tests and the domain model or database, allowing quick set up or verification of the effects of web tests.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
NovaTK is an object-oriented, cross-platform GUI toolkit. One of the focuses of NovaTK is to facilitate rapid development of cross-platform applications requiring fewer lines of code.
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Haunter Project - A sequel to Office Poltergeist.
Do things such as: Open/Close Applications,Rename Start Button,Popup Text,Screen Strobe,TextDraw,Control Mouse/Keyboard,and much more!
Feel free to scare your friends, family, and even coworkers!
NPresent is a simple tool to allow test-driven / behaviour-driven development of Windows Presentation Framework (WPF) GUIs. Think of it as NUnitForms for WPF, but based on NBehave in addition to NUnit.
The project of mGDesktop is composed by Server(mginit), 2D/3D graphics demo programs, games, notebook, calculator, painter, medical interface example, industrial interface example, intelligent home control interface example, STB interface example.
This project is a GPLed OSS project, which is developed and maintained by Feynman Software. It aims to provide a fast, stable, lightweight, and cross-platform Graphics User Interface support system, which is especially fit for real-time embedded systems.
gmfMVC is a Model-View-Controller library built for the wxWidgets library. MVC is a design pattern that aids in the organization and implementation of windowed applications. gmfMVC is built within wxWidgets, so it is portable across many UI types.
This project is a framework of a windows-like system on browser based on JavaScript. The purpose of the project is to emulate a simple windows system on browser. In other words, this project is trying to emulate a C/S client on a B/S environment.
GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
A lightweight, nice-looking logger for C++. Provides possibility for (colorized) console output, logging to datafile or into a ringbuffer in memory. Sources are well documented.
Simple C++ Toolkit to add a GUI to your application based on a HTML Web-Frontend. Provides a Webserver & capabilities to extract POST data (forms). Template based dynamic HTML page generation. All templates and other contents (images) in one executable.
xuni is a Graphical User Interface widget toolkit, written in C and currently using the SDL. It is very portable and flexible. xuni supports many features including widget rescaling, XML resource files, and loading code dynamically from shared libraries.
Native crossplatform GUI for bazaar version control system. SourceForge use is intended only for releases. Please get a bazaar branch from launchpad: https://www.launchpad.net/rapidbzr
Incorporates the YAHOO user interface (YUI) library into reusable web controls for the ASP.NET environment. This project is in a pre-alpha stage and care should be taken to use this library in production applications.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
Free, cross platform, layered C API libraries, for console or GL graphics applications, with make based build system. Dependent on only OS native API and OpenGL.