Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager.
It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
vue-content-loader provides SVG “skeleton screen” components for Vue applications, letting you show animated placeholders that mimic your layout while real content loads. Skeletons reduce perceived waiting time and help prevent layout shifts by reserving space for images, text blocks, and cards. The library exposes composable, declarative shapes so you can approximate your final UI without pixel-perfect templates. Because it renders as vector graphics, the output is crisp on all screens and...
JGraph is the most powerful, lightweight, feature-rich, and thoroughly documented open-source graph component available for Java. See the project homepage at www.jgraph.com for information and downloads.
The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
ShivaVG is an open-source ANSI C implementation of the Khronos' OpenVG specification for hardware-accelerated vector graphics API. It is built entirely on top of OpenGL.
Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
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SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.