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Showkase is an Android library developed by Airbnb that helps teams organize, visualize, and manage their Jetpack Compose UI components through an automatically generated component browser. It uses annotation processing to scan the codebase and build a structured interface where developers can explore all composables, colors, and typography in one place. This significantly improves discoverability and reuse of UI elements, which is often a major challenge in large codebases with hundreds of...
A simple font chooser for Tkinter that allow the user to select the font
family among the fonts available on his/her system. The size and style
(bold, italic, underline, strikethrough) of the text can be set too.
This module contains a `FontChooser` class which implements the font
chooser and an `askfont` function that displays the font chooser and
returns the chosen font when the user closes the font chooser. The font
is returned as a dictionary like the one returned by the...
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the...
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F2IBuilder, is a generator of bitmap fonts, opensource and multiplatform, developed in Java language, according to the GPL. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a lice
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts.
The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.