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Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager.
It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
A library in C++ for creating old-school graphic tiles.
An SDL-based library in C++ for creating old-school graphic tiles/characters. Especially suited for roguelike games and nostalgic programmers. Visit the blog for more information:
http://xtiles.blogspot.com/
The Eclipse Visual Editor project is a platform for creating Visual classes and GUI builders within Eclipse. The project currently provides support for WYSIWYG editing of Swing/AWT and SWT/RCP user interfaces.
Originally developed as an Eclipse Project the Visual Editor project was discontinued and archived in June 2011. This project is a community based fork of the archived sources.
The archived source and website trees have been converted from CVS to Subversion. This code can be...
Graphic LCD driver for microcontrollers. It is to work with various displays. Contains simple dialog-box creator. It is supposed to speed up creating applications with graphic LCDs and GUIs. The library may work with any uC, however at this stage it is optimized to work with PIC16/18 with mcc18 compiler.
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JGraph is the most powerful, lightweight, feature-rich, and thoroughly documented open-source graph component available for Java. See the project homepage at www.jgraph.com for information and downloads.
This project aims to add the ability to create a graphical user interface (gui) dinamically
for Perl programs.
Main features are the ability to specify gui of programs on external files and the usage
of a simple script language to define navigation.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
Verdantium is an OpenDoc-like compound-document framework, and an open-source alternative to frameworks underlying OpenOffice, StarOffice, Corel Office, and Microsoft Office. Written in JUndo / Java JFC/Swing/Java-2D See http://verdantium.blogspot.com/
This project is a continuation of the existing SkinDoc project. The aim is to create a number of programs aimed to simplify the creation of media player skins. Aimed primarily at Windows Media Player, support for Winamp and others will be added.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
VisualWN is a Java Client which provide graphic presentation of lexical searching result based on WordNet database. The main purpose of client is to make learning English vocabulary fun and easy.
Hexagraph is a lightwork Java framework for graphic applications.
It support easy developpement of complex mouse based graphic editors,
currently on AWT and Swing. Use a MVC paradigm, with a modular and incremental controller.
This utility is created with the aim of accelerating development of Linux PSF2 (framebuffer) fonts. It does not work with X fonts.
The program can "explode" existing PSF2 fonts, creating an human-readable graphical representation of each glyph which can then be re-compiled into a PSF2 font. The project supports the use of unicode tables at the end of fonts, but currently (Dec, 2012) not fully (sequences are not supported), but this should be simple to amend.