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Bloat-free Graphical User interface for C++ with minimal dependencies
...Dear ImGui is particularly suited to integration in games engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard. The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine.
A multi-posix-platform abstraction layer for creating desktop apps
Detroit is a multi-posix-platform abstraction layer for creating portable desktop applications. Detroit offers simple widgets, even more simpler menu system and extensible DSL language in the core.
dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
Motion Impulse Interface for Digital Instruments. A highly tunable motion<->midi engine using a wiimote. Ideal for performers, live gigs and experimentation...
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page