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Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager.
It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
A library in C++ for creating old-school graphic tiles.
An SDL-based library in C++ for creating old-school graphic tiles/characters. Especially suited for roguelike games and nostalgic programmers. Visit the blog for more information:
http://xtiles.blogspot.com/
Graphic LCD driver for microcontrollers. It is to work with various displays. Contains simple dialog-box creator. It is supposed to speed up creating applications with graphic LCDs and GUIs. The library may work with any uC, however at this stage it is optimized to work with PIC16/18 with mcc18 compiler.
EmbeddedGUI is a GUI library for embedded system.It is much smaller than MiniGUI and can be easily transplanted to any RTOS.It provides many graphic functions and controls such as list and tree.LCD drivers are also included.Works with ARM7,ARM9,MSP430etc
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
PW is a small graphics and windowing library. It was designed especially for small embedded systems using 1 bit graphic LCDs. It is very portable, written in ANSI-C and has a small memory footprint.
GDI# is a kind of GDI which can be used in both linux and windows, it provides numbers of classes and libraries to share the way to develop software. In both text and graph mode, GDI# supports a serial of functions to develop graphic programmes.
Coypu is an abstract layer, graphic widgets implementation. It is written in C and is highly portable to most architectures and software/hardware backends (X11, Directfb, GLUT, SDL, WIN32). Being fast and light, it's mainly targeted at embedded devices.
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