Designed for use in embedded devices the mGSTEP libraries implement a subset of NeXT's OPENSTEP specification which has evolved into Apple's Cocoa Objective-C frameworks. The internal graphics rasterization supports rendering to an X11 or Linux frame-buffer based GUI.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Motion Impulse Interface for Digital Instruments. A highly tunable motion<->midi engine using a wiimote. Ideal for performers, live gigs and experimentation...
Compliant and Reliable File Transfers Backed by Top Security Certifications
Cerberus FTP Server delivers SOC 2 Type II certified security and FIPS 140-2 validated encryption.
Stop relying on non-certified, legacy file transfer tools that creak under the weight of modern security demands. Get full audit trails, advanced access controls and more supported by an award-winning team of experts. Start your free 25-day trial today.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.