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AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
NovaTK is an object-oriented, cross-platform GUI toolkit. One of the focuses of NovaTK is to facilitate rapid development of cross-platform applications requiring fewer lines of code.
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Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
3i (Individualized Interactive Instruction) is a cross-platform educational software system that allows an instructor to query students on class material, while the students can respond and interact with the instructor both anonymously and at real-time.
Wiiuse is a library written in C that connects with several Nintendo Wii wiimotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API.
An AmigaOS/MorphOS MUI custom class which provides application
programmers a component to automatically arrange graphical
objects in layout (from left to right on several lines) according
available space.
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HoloMenu is a Clibrary for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Curses++ is a set of C++ wrapper classes for the curses library. The project is aimed at providing a layer compatible with any version of curses (ncurses and pdcurses are seen as two major versions) and to be easy-to-use, using familiar STL interfaces.
Turbo C' graphics libraries which are available on DOS. Ported on X platform by using X Window System. So students who are learning Turbo Graphics can work around on X environment with better graphics programming features.
A simple, quick and plug-and-play wrapper for the curses library that provides a shell-like UI. Features include customizable prompt, tab completion, command history and thread-safety (simultaneous input/output). Scotty stands for Shell CreatiOn ToolkiT.
MapReduce is a simple and flexible parallel programming model initially proposed by Google for large scale data processing in a distributed computing environment. This project implements the MapReduce runtime and API for the Cell processor platform.
Fireball FX is project that aim to create the best controls and libraries for developer, the project already contains some control, CodeEditorControl, Collections,Outlook Navigation bar and etc.. New Releases and source now at http://www.codeplex.com
A portable user interface library written in C; intended for use in 2D and 3D games. The core library is graphics API-independent. Examples for SDL and OpenGL are included.
wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
This project implements the TransSkel API as a wrapper around GTK. The goal of the project is to be able to compile simple programs written for Carbon with TransSkel as graphical framework under GTK.
This is a small C-library to create an maintain the tray icons in your own programs and a set of tiny lightning-fast trayicon utilities to show the cpu-load, mem-load, xkb-layout & mixer-volumes.
ExGUI is short for Extended Graphical User Interface, and this is because the aim of this project is to increase the speed, usability, flexibility and intuitiveness of the common components of programs that a user may use.